Is there a stepwise process or worksheet for creating a MAC?

We advise that you read Systems Thinking at Every Desk and Systems Thinking Made Simple or take our online or certificate course to get some help with creating your DSRP, but if you want to DIY, this worksheet can help

Step-wise Practice in Map, Activate,  and Check (MAC) Systems Education 

 

Background resources 2

Step 1. Map IT 3

Step 1.1 Map the M=I⨂T? 3

Step 1.2 Connect to Standards 4

Step 2 Activate IT 5

Step 2.1: Select where on the Activation Continuum you need to focus 5

Step 2.2: Design Activity 6

Step 2.1: Activity? Or, Activities? 8

Step 3: Check IT 9


Step 1. Map IT

When we say “Map IT” we mean map the mental model (M), which includes information content (I) and thinking/structure (T). Thus we are mapping the I and T or ‘IT’ because M=I⨂T. The mental model we map is what we can call the “learning target” because it is the target we want students to be able to hit. 

Step 1.1 Map the M=I⨂T?

What is the M=I⨂T?

What is the Thinking (T)? (i.e., structure)

What is the Information (I)? (i.e., content, vocab)

Check all that apply

  • DISTINCTIONS (thing-other)
  • SYSTEMS (part-whole)
  • RELATIONSHIPS (action-reaction)
  •  PERSPECTIVES (point-view)

Add your content here

Do I plan to make the map explicit to students? 

  • Yes 
  • No

If so, put your map here: 

Example:

What is the M=I⨂T?

What is the Thinking (T)? (i.e., structure)

What is the Information (I)? (i.e., content, vocab)

  • DISTINCTIONS (thing-other)
  • SYSTEMS (part-whole)
  • RELATIONSHIPS (action-reaction)
  •  PERSPECTIVES (point-view)

Water; Guyot; Trench; Abyssal plain; Continental shelf ; Coral reef; Shallow sea; Ridge; Volcano

Do I plan to make the map explicit to students? 

  • Yes 
  • No

If so, put your map here: 

https://www.plectica.com/maps/HZ2JT31NS/edit/R0T4XS26P


Now that you know what you want to teach—or more importantly, what you want students to learn—you can go to the next step where you think about how to activate that learning by having learners ground it for themselves.

Step 1.2 Connect to Standards

Is the target of your learning based on an educational standard? If so, we have already mapped the nearly 1200 US K-12 standards. Contact us for the standard and we can share them.

Step 2 Activate IT

Step 2.1: Select where on the Activation Continuum you need to focus

What is the best place on the activation Continuum for this learning? Is it extremely deep, needing a great deal of repeated grounding and experiential learning and reflection? Or, is it relatively straight-forward? Take a look at the continuum of activations below or click here to see the pdf.

Where on the activation Continuum will you focus? (select all that apply)

GROUNDING TO PRIOR KNOWLEDGE and COGNITION

  • Grounding to Prior knowledge (Past experience, current mental model, semantic webs, etc.)
  • Metaphors, Analogies, or Storytelling
  • Grounding to Explicit DSRP (Grounding to DSRP or to Jigs (common structures (metaphors, etc)) 

GROUNDING WITH NONLINGUISTIC REPRESENTATIONS (NLR)

  • Visualization (stories, metaphors, graphic organizers, metacognitive mapping or “DSRP Maps,” nonlinguistic representations (NLR)
  • Tactile or Human Manipulatives (everyday items, 3D models, reifications, tactile manipulatives, games & models, etc.)

GROUNDING WITH EXPERIENTIAL ACTIVITIES

  • Spontaneous, on the fly activities, initiative games, concretization, etc.
  • Structured activities, initiative games, lab work, field trips, etc. planned reifications
  • Formal immersion experiences (Outward Bound, etc.)

Step 2.2: Design Activity 

Activity 1 Name:

Add your name here

Description: 

Add your description here

Materials Needed:

Add materials needed here

Activity Types Used for this Activity:

Check all that apply

GROUNDING TO PRIOR KNOWLEDGE and COGNITION

  • Grounding to Prior knowledge (Past experience, current mental model, semantic webs, etc.)
  • Metaphors, Analogies, or Storytelling
  • Grounding to Explicit DSRP (Grounding to DSRP or to Jigs (common structures (metaphors, etc)) 

GROUNDING WITH NONLINGUISTIC REPRESENTATIONS (NLR)

  • Visualization (stories, metaphors, graphic organizers, metacognitive mapping or “DSRP Maps,” nonlinguistic representations (NLR)
  • Tactile or Human Manipulatives (everyday items, 3D models, reifications, tactile manipulatives, games & models, etc.)

GROUNDING WITH EXPERIENTIAL ACTIVITIES

  • Spontaneous, on the fly activities, initiative games, concretization, etc.
  • Structured activities, initiative games, lab work, field trips, etc. planned reifications
  • Formal immersion experiences (Outward Bound, etc.)

 

Example:

Activity 1 Name:

Build DSRP Map and clay geological model

Description: 

  1. Brief discussion of what you know about oceans and geology. 
  2. Then Build a 3D model inside tupperware of the parts of geology and their relationships using the DSRP Map; 
  3. Then Draw 2D version of model when completed and add elements to drawing; 
  4. Cut out and glue DSRP Map and 2D drawing to side of model; 
  5. Use the blue dye to add water once the model is finished;

Materials Needed:

tupperware, blue dye, 5 packets white model magic, paper, gluestick, scissors

Activity Types Used:

GROUNDING TO PRIOR KNOWLEDGE and COGNITION

  • Grounding to Prior knowledge (Past experience, current mental model, semantic webs, etc.)
  • Metaphors, Analogies, or Storytelling
  • Grounding to Explicit DSRP (Grounding to DSRP or to Jigs (common structures (metaphors, etc)) 

GROUNDING WITH NONLINGUISTIC REPRESENTATIONS (NLR)

  • Visualization (stories, metaphors, graphic organizers, metacognitive mapping or “DSRP Maps,” nonlinguistic representations (NLR)
  • Tactile or Human Manipulatives (everyday items, 3D models, reifications, tactile manipulatives, games & models, etc.)

GROUNDING WITH EXPERIENTIAL ACTIVITIES

  • Spontaneous, on the fly activities, initiative games, concretization, etc.
  • Structured activities, initiative games, lab work, field trips, etc. planned reifications
  • Formal immersion experiences (Outward Bound, etc.)

 

Step 2.1: Activity? Or, Activities?

You may want to design several activities for any given lesson or you may be Mapping an entire segment or semester which will include dozens of activities or more. Feel free to make copies of the Activity table above to add additional activities.

Step 3: Check IT

 

Check 1 Name

Add your check here

Description:

Add description here

Materials Needed:

Add materials needed here

Look fors:

  • Look for 1
  • Look for 2
  • Look for 3

Options:

(select all that apply)

  • check information (I)
  • check thinking (T= dsrp) 
  • student checks self
  • students check each other 
  • teacher checks student

Linked to Activity/Activities:

List the Activities this Check is linked to

Attachments: 

Links to relevant material

 

Example:

Check 1 Name

Model Competition

Description:

Ask pairs to write down five point rating on all Look fors for their model. Students co-present geological models they built to whole class. Class gives five point finger rating on each look for. Have one student be counter for totals. Compare self-check vs class-check numbers in private with student pairs.

Materials Needed:

Paper/pencil to record ratings

Look fors:

  • Look for match between elements of clay geological model and elements of IdeaMap
  • Look for high quality work/pride
  • Look for mastery of content information
  • Look for metacognitive awareness of thinking skills in IdeaMap

Options:

  • check information (I)
  • check thinking (T= dsrp) 
  • student checks self
  • students check each other 
  • teacher checks student

Linked to Activity:

Build DSRP Map and clay geological model

Attachments: